Senior Unreal Engine Artist with 5 years of experience and Unreal Authorized Instructor (Epic Games Certified), I design environments and cinematics for real-time productions.
Expertise:
- Virtual Set Design & 3D Environments: Creation of bespoke photorealistic sets (Luxury, Automotive, Tech) and Narrative Lighting (Lumen / Path Tracing).
- Cinematography & Product Viz: Staging within Sequencer, Visual Storytelling, and High-Fidelity 4K Rendering (Movie Render Queue) for trailers or Brand Content.
- Tech Art & Render Pipeline: Render configuration, Shader creation, and 3D optimization for fast iterations and scalable workflows.
🏆 References: Wanadev, SoWhen?, Bright, AC3 Studio, SISSO, Peech Studio (International productions for Luxury, Industry, and Culture). End Clients: Alstom, Michelin, EDF, Cité Immersive, Ralph Lauren, C8, EXOES...
📍 Based in Lyon (France), open to both Freelance collaborations and Permanent positions. (Full-time)
đź“© Contact: stephanebdn.pro@gmail.com
Tech Stack: Unreal Engine 5 (Lumen, Nanite, Path Tracing), Perforce/Git, Blender, Substance Suite, DaVinci Resolve.
Regular collaboration on design and production of architectural 3D environments in isometric view (Top-Down) for a real-time project.
- Official IGN Reveal (53k+ Views): Edited the trailer and produced the cinematic opening sequence for the game’s announcement.
- Epic MegaGrant Recipient: Produced showcase assets that successfully secured the funding.
- Sanctua – Pipeline Automation: Handled the art scope (LD, Lighting, Modeling) and engineered custom Blueprints to automate workflow.
Senior Unreal Engine Artist with 5 years of experience and Unreal Authorized Instructor (Epic Games Certified), specializing in environment design and cinematics for real-time productions.
International projects and references:
- Ralph Lauren – Global Flagships: Handled environment creation, lighting and optimization for displays in NYC, Tokyo & Seoul
- AC3 Studio – Massive 8K Installation: Produced seasonal environments (Lighting, Shaders, Camera Animations) rendered via Movie Render Queue for giant screens in a Hong Kong mall.
- Bright – VivaTech 2024 Showcase: Managed environment, lighting, VFX, optimization and MetaHuman animation for a motion gaming experience.
Alongside my production work, I am an Epic Games certified trainer (Unreal Authorized Instructor). I regularly teach Master’s level students, training them on industry realities and the design of viable production pipelines.
Lectures and workshops delivered at:
🚀Arts et Métiers ParisTech (ENSAM) - Master’s level
🎓Ynov Campus - Bachelor’s & Master’s levels
🏫ESD (École Supérieure du Digital) - Bachelor’s & Master’s levels
Ongoing collaboration with the studio delivering high-end environments and cinematics, securing the Senior technical status on recent productions.
- Alstom & Flexis (Unreal Fest Features): Produced cinematic technical demos showcased at the ’22 and ’25 industry summits (Environments, Shaders, Animations).
- Michelin FCD Series (819k+ Views): Designed broadcast-quality lighting, modeling and texturing for this high-visibility production.
- EDF – 1:1 Scale Digital Twin: Engineered massive geospatial environments using Cesium with high-performance optimization.
Dual role focused on real-time environment production (VR) and promotional cinematic content creation.
- Cinematic Trailers (103k+ Views): Produced environments, lighting, animations and VFX for titles like Propagation: Paradise Hotel, Species Unknown and Vestiges: Fallen Tribes.
- Propagation VR series – Mobile Optimization: Engineered high-fidelity environments running on limited mobile chipsets (Meta Quest 2).
- YouRescue – B2B Safety Training: Designed immersive scenarios handling the modeling, lighting, shaders, VFX and optimization pipeline.
An enriching entrepreneurial experience where I took on the roles of Project Manager and Producer, contributing to the strategic, creative, and operational aspects of an ambitious video game project. Our small team of 2-3 members worked with limited resources to bring the project to life.
- Public Funding Secured: Prepared the funding dossiers that helped finance the production via grants.
- Steam Early Access Release: Laid the core strategic groundwork (Roadmap & Milestones) for the title subsequently released.
- Seven Cities – Art & Tech Pipeline: Established the Brand Identity & executed the full art scope (Environments, Lighting, Modeling).