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Stephane Bodin
Stephane Bodin
Senior Environment & Cinematic Artist UE5
Lyon, France

Summary

Senior Unreal Engine Artist with 5 years of experience and Unreal Authorized Instructor (Epic Games Certified), I design environments and cinematics for real-time productions.

Expertise:
- Virtual Set Design & 3D Environments: Creation of bespoke photorealistic sets (Luxury, Automotive, Tech) and Narrative Lighting (Lumen / Path Tracing).
- Cinematography & Product Viz: Staging within Sequencer, Visual Storytelling, and High-Fidelity 4K Rendering (Movie Render Queue) for trailers or Brand Content.
- Tech Art & Render Pipeline: Render configuration, Shader creation, and 3D optimization for fast iterations and scalable workflows.

🏆 References: Wanadev, SoWhen?, Bright, AC3 Studio, SISSO, Peech Studio (International productions for Luxury, Industry, and Culture). End Clients: Alstom, Michelin, EDF, Cité Immersive, Ralph Lauren, C8, EXOES...

📍 Based in Lyon (France), open to both Freelance collaborations and Permanent positions. (Full-time)
đź“© Contact: stephanebdn.pro@gmail.com

Tech Stack: Unreal Engine 5 (Lumen, Nanite, Path Tracing), Perforce/Git, Blender, Substance Suite, DaVinci Resolve.

Skills

CinematicsLightingRenderingEnvironment Design3D ModelingProject ManagementEnvironment ModelingProp ModelingTexturingLevel Design

Software proficiency

Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve
Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere

Reel

Productions

    • Video Game
      Species Unknown
    • Year
      2025
    • Role
      Cinematic Artist
    • Company
      Wanadev Studio
    • Video Game
      Vestiges : Fallen Tribes
    • Year
      2024
    • Role
      Environment & Cinematic Artist
    • Company
      Wanadev Studio
    • Video Game
      Propagation : Paradise Hotel
    • Year
      2023
    • Role
      Environment & Cinematic Artist
    • Company
      Wanadev Studio
    • Video Game
      Ragnarock VR
    • Year
      2021
    • Role
      Cinematic Artist
    • Company
      Wanadev Studio
    • Video Game
      Propagation VR
    • Year
      2020
    • Role
      Cinematic Artist
    • Company
      Wanadev Studio

Experience

  • Senior Environment Artist UE5 at Sandora VR
    Paris, FR
    May 2026 - Present

  • Senior Environment & Cinematic Artist UE5 at ChooseRed
    FR
    September 2024 - Present

    Regular collaboration on design and production of architectural 3D environments in isometric view (Top-Down) for a real-time project.

    - Official IGN Reveal (53k+ Views): Edited the trailer and produced the cinematic opening sequence for the game’s announcement.

    - Epic MegaGrant Recipient: Produced showcase assets that successfully secured the funding.

    - Sanctua – Pipeline Automation: Handled the art scope (LD, Lighting, Modeling) and engineered custom Blueprints to automate workflow.

  • Senior Environment & Cinematic Artist UE5 at Freelance
    FR
    June 2022 - Present

    Senior Unreal Engine Artist with 5 years of experience and Unreal Authorized Instructor (Epic Games Certified), specializing in environment design and cinematics for real-time productions.

    International projects and references:

    - Ralph Lauren – Global Flagships: Handled environment creation, lighting and optimization for displays in NYC, Tokyo & Seoul

    - AC3 Studio – Massive 8K Installation: Produced seasonal environments (Lighting, Shaders, Camera Animations) rendered via Movie Render Queue for giant screens in a Hong Kong mall.

    - Bright – VivaTech 2024 Showcase: Managed environment, lighting, VFX, optimization and MetaHuman animation for a motion gaming experience.

    Alongside my production work, I am an Epic Games certified trainer (Unreal Authorized Instructor). I regularly teach Master’s level students, training them on industry realities and the design of viable production pipelines.

    Lectures and workshops delivered at:

    🚀Arts et Métiers ParisTech (ENSAM) - Master’s level

    🎓Ynov Campus - Bachelor’s & Master’s levels

    🏫ESD (École Supérieure du Digital) - Bachelor’s & Master’s levels

  • Senior Environment & Cinematic Artist UE5 at SoWhen?
    FR
    August 2022 - May 2026

    Ongoing collaboration with the studio delivering high-end environments and cinematics, securing the Senior technical status on recent productions.

    - Alstom & Flexis (Unreal Fest Features): Produced cinematic technical demos showcased at the ’22 and ’25 industry summits (Environments, Shaders, Animations).

    - Michelin FCD Series (819k+ Views): Designed broadcast-quality lighting, modeling and texturing for this high-visibility production.

    - EDF – 1:1 Scale Digital Twin: Engineered massive geospatial environments using Cesium with high-performance optimization.

  • Environment & Cinematic Artist UE5 at Wanadev Studio
    Lyon
    July 2022 - September 2024

    Dual role focused on real-time environment production (VR) and promotional cinematic content creation.

    - Cinematic Trailers (103k+ Views): Produced environments, lighting, animations and VFX for titles like Propagation: Paradise Hotel, Species Unknown and Vestiges: Fallen Tribes.

    - Propagation VR series – Mobile Optimization: Engineered high-fidelity environments running on limited mobile chipsets (Meta Quest 2).

    - YouRescue – B2B Safety Training: Designed immersive scenarios handling the modeling, lighting, shaders, VFX and optimization pipeline.

  • Producer & 3D Generalist (Unity) at IMV Studio
    Lyon
    November 2020 - June 2022

    An enriching entrepreneurial experience where I took on the roles of Project Manager and Producer, contributing to the strategic, creative, and operational aspects of an ambitious video game project. Our small team of 2-3 members worked with limited resources to bring the project to life.

    - Public Funding Secured: Prepared the funding dossiers that helped finance the production via grants.

    - Steam Early Access Release: Laid the core strategic groundwork (Roadmap & Milestones) for the title subsequently released.

    - Seven Cities – Art & Tech Pipeline: Established the Brand Identity & executed the full art scope (Environments, Lighting, Modeling).